
About Me
I'm a Kettering University computer science graduate with a minor in business, offering a unique skill set that blends computer science, engineering, and management principles. With over 5 years of industry experience across various internships and full-time roles, I bring practical knowledge in embedded systems, software testing, and product engineering. My proficiencies in project management and technical writing translate into a proven ability to create resources that support team productivity. Bridging my technical skills with design, I able to bring my ideas to fruition using 3D modeling tools and 3D printing technologies for rapid prototyping. Expanding upon my passion for software development, I am also experienced in game design and development using Unity and Unreal Engine. By utilizing my diverse skill set, I am well equipped to create easily scalable products that satisfy both user and business needs.
💻 Coding Languages
🌐 Web/DB
🎮 3D Tools
⚙️ Software Skills
🔧 Engineering Skills
C++ Raycaster Engine
A Wolfenstein-style game engine developed in C++ and OpenGL.
C++OpenGLGitGraphics Programming+1 moreVoice Of The Valley
A narrative horror game developed within a week for for Itch.io ScreamJam 2024.
UnityGitProBuilderC#+2 moreLiminality
A liminal-space inspired found footage horror game developed in Unity.
UnityGitProBuilderC#+2 moreDrop Dead
A cooperative 4-player zombie survival board game.
Game DesignGameplay DesignArt DesignTechnical WritingWhack-A-Bot VR
Scaled-up version of the classic arcade game, reimagined for VR.
UnityVRGitProBuilder+3 more
Let's Connect
I'm always open to new opportunities and collaborations. Feel free to reach out to me for any queries.